Previous learned skills are now removed.Īh thats much better, I was about to give up completely lol. Description shown in standard information window. I've removed it, and several other bugs so update your version for the script for bugfixes on: However, if you've got some scripting knowledge you can edit the contents of the information window to your liking. I've made some code though to replace the standard code so that The problem is partially solved (longer strings), but this also has disadvantages. This was due to restricting users to 24x24 graphics, and no problems with the names of the files/shorter elements.įor the cutting of descriptions, can't do anything about that. You can only add arrow graphics by adding them to the IconSet file. In addition you couldn't really add something like Fire (rank1), upon putting a skill point it will now show Fire (rank 2) +20% base damage. I have a custom image I want to use rather then IconSet.Īlso I have noticed that by allowing the skill on the skill tree to show the description of that skill, my text is cut off. No implicit conversion from nil to intergerĮmerald I actually figured that part out where the number "18" was the poison icon, but I was wondering can I call my own icon from my own image? I want a real arrow down not a poison icon. Script' 'Skill Tree' line 1113: TypeError Occurred. I spent them on first skill, 1,2 times but on the 3rd time it crashed and gave me this error. Nope, I did try adding my own skills to be learnt in the tree (i.e: Fire>Fire2) but I made a new game, added your script, added an event that gives you 500 exp so that I would gain a few levels earn some SP then try to spend them. When making arrows, the second element () should be the icon index of the arrow within the file IconSet. Have you changed the configuration? If yes, could you post your current conifg, since that is the most common problem.Īs for the arrows, go to section 3 ( Objects).
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